Wednesday, March 20, 2013

CLIP SHOW: "Flight of Icarus" by Iron Maiden


While the original music video for "Flight of Icarus" was released in 1983, this alternate version was released alongside it on Iron Maiden's 2003 compilation DVD, Visions of the Beast: The Complete Video History. This edit, along with five others featured on Visions, was animated by the now-defunct flash animation studio, Camp Chaos. It was brought to life by interweaving shots of the band from the original video with newer animation meant to evoke the image of the 1983 EP cover:

Monday, March 11, 2013

CASSHERN: ROBOT HUNTER (1993)


"It was the dark ages when Braiking Boss and his robots ruled the Earth. Some found the courage to resist this tyrant. Among these freedom fighters, one stood out above the rest."

Tatsunoko Productions is a famous animation studio that is probably most recognized for its many superhero characters created during the 1970s. Among them is the Neo-Human, Casshern (romanized as "Casshan" in the original Streamline Pictures release of this series), who was the human son of a scientist that developed androids to try to benefit humans' needs, only to have them turn on their masters. In the wake of this worldwide catastrophe, the boy, named Tetsuya, volunteered to be turned into a cyborg so he could defend humanity. Together with his girlfriend, Luna, and his transformable robot dog, Friender, Casshern wanders post-apocalyptic landscapes, saving villages and fighting the robot armies of the android who originally started this rebellion, Braiking Boss ("Black King" in the Streamline release).


In this iteration, Casshern is portrayed as an amnesiac Jesus allegory whose strength is determined by whatever the writer feels will prove more exciting at the time. Unfortunately, the big problem with this incarnation is that it never actually does feel exciting. Even with an endless supply of exploding robots and a theme song from Mr. Exciting himself, Hironobu Kageyama (Dragon Ball Z/M.D. Geist), this miniseries was unable to elicit any sort of reaction from me. I say this because it just feels like there's far too much emphasis on providing exposition than giving me a reason to care about these characters and why their struggle is so important. Too much tell, not nearly enough show.

The backgrounds and character designs are all really good, but it becomes hard to care once you realize that Casshern has only slightly more fluid animation than a motion comic. The animation was another reason I couldn't get absorbed in any of the fight scenes. There was very little movement during the action, and the fights were kept very short, presumably due to budget constraints.


What could have been a cool, action-packed series about a cyborg superhero karate-chopping robots in half turned out to be surprisingly dull. Casshern: Robot Hunter is a story with a lot of potential that was ultimately squandered by its tendency to put world-building before anything else and its lame animation. I spent most of its run time wanting to just stop it and pop in The Terminator instead, since it explores very similar themes without making me constantly want to check the clock. For a far less mediocre take on this character and his quest to save mankind, I would recommend you watch the original series. The more recent remake, Casshern Sins, is also pretty good, if a fair bit melodramatic.


Casshern: Robot Hunter is based on the 1973 television series, Neo-Human Casshern, created by Tatsunoko Productions.

Sunday, March 3, 2013

MAZINKAISER SKL (2011)

 
"This devil... it will be the god who brings us salvation..."

No matter what it may be, if it has Go Nagai's name on it, you can sure-as-hell expect to be entertained, and this is no exception. Mazinkaiser SKL is the most recent animated offering from Nagai's company, Dynamic Productions, and exists as a spin-off of the miniseries, Mazinkaiser (itself a spin-off of Nagai's 1970s comic series, Mazinger Z). Thankfully, absolutely no prior knowledge is needed to enjoy this, as this is series is completely stand-alone, and makes for a pretty good introduction to the exciting world of Go Nagai.


In the far future, there exists an island called Kikaijima, where three different tribes have been waging a seemingly endless war for complete control over the island and its resources. The first tribe we're introduced to is the Kiba Army, a large group of Mad Max-style badlanders who rely more on brute force than anything else. Next, the Garan Army, who have a Warring States Era samurai motif, and are more strategy-reliant than the others. The last tribe is the Hachiryokaku, a convent of toga-clad women with magical abilities. The only thing these groups have in common is that they all use the same instruments of destruction: GIANT ROBOTS!


The only thing keeping this small-scale war contained is a device called the Gravity Curtain, which is a powerful force-field that regulates what can and can't enter or leave the island. Unfortunately, due to the amount of power being used by Kikaijima's inhabitants to keep the war going, the Gravity Curtain has become so unstable that it will explode in 66 hours, possibly ending all life on Earth. In light of this, the government has dispatched two former mercenaries and their demonic-looking robot, Kaiser, to the island to crash, smash, and slaughter their way through legions of other robots in order to save the world from a massive cataclysm.

From the time when I found out that Mazinkaiser SKL was being made, I couldn't wait to see it. Ninety minutes of two homicidal psychopaths in a giant robot tearing apart everything in sight in the name of justice while 80s heavy metal masters Loudness belt out some face-melters is exactly the kind of thing I look for in my action entertainment. There isn't a dull moment to be found here. The action manages to remain exciting throughout, which definitely makes up for its very simplistic plot.


Due to the nature of Mazinkaiser SKL as a three-part direct-to-video series from Japan, you really shouldn't go into this expecting a more complex plot than what I described above. Towards the end of the second episode, there are hints of possible character development in the final episode, but all that gets dropped in favor of more robo-carnage. Considering I wasn't expecting any development before watching this, I was able to let it slide.

If the very thought of robots exploding in a huge bloody mess to the sounds of screaming 80s metal gets your blood pumping, then you'll love Mazinkaiser SKL. Just be warned that prolonged exposure to this series may lead to the following symptoms: 1) Adrenaline starts to flow. 2) You're thrashing all around. 3) Acting like a maniac. 4) WHIPLASH!
 
 
Mazinkaiser SKL is based on an original story by award-winning comic book writer/artist, Go Nagai.

Wednesday, February 27, 2013

THE DARK KNIGHT RETURNS, pt. 2 (2013)


"Tonight, I am going to maintain order in Gotham City. You are going to help me."

If you haven't read my review of The Dark Knight Returns, pt. 1, you can find it here.

After the defeat of the Mutant gang leader at the hands of Batman, many of the former members have splintered off to form new gangs. Among them is one calling themselves the "Sons of the Batman", a vigilante group who hunts down and slaughters any street criminals they come across. Although it may seem as though crime has been contained in Gotham City, extensive press coverage of Batman's return has re-awoken one of the worst plagues to have ever befallen the city: The Joker!


Meanwhile, President Reagan is doing his best to instill a false sense of security among U.S. citizens while the military is fighting the Soviet Union for control over the island nation of Corto Maltese. At the same time, the press is putting pressure on him to figure out a solution to the Batman "problem", so he sends the most powerful man on his payroll, Clark Kent, to Gotham to try to calm the storm.


I said in my write-up of the first movie that aside from the absence of the main characters' internal monologues, there were no noticeable differences between Frank Miller's original story and this adaptation. For the most part, that's still true, but I was able to recall a couple scenes that had been removed for part two that I believe created a stronger emotional impact in the graphic novel. The one that stuck out most to me was when the Joker was shown applying his mind-control lipstick before appearing on TV, and he doesn't make any use of it. The scene that was cut out was one that I felt not only helped give the audience a chance to guess what the Joker's horrible new weapon could do, but also demonstrated how insane he'd become after ten years of catatonia. It's a deeply disturbing scene that I wish would have been left intact.


Unfortunately, I felt this adaptation was really dragged down by its portrayal of Clark Kent. I said in my review of the first part that the internal monologues from the comic weren't really necessary here, as enough of the exposition and emotion was plainly visible through the animation and acting. That's not the case with Clark, as all we're shown is that he now takes direct orders from the president, and will obey them all. This makes him seem very callous, out of character, and sometimes even a little sinister. In print, Clark is definitely an antagonist, but through his thoughts, we're able to discover that he's very reluctant to take orders from Reagan and only does it so he can continue saving lives while remaining within the government's favor. A little bit of that does shine through in the movie, but not until about halfway through his fight with Bruce during the climax.


The acting remains tight, with all of the actors from the previous part reprising their respective roles. I was especially pleased with Ariel Winter's performance as Carrie Kelly/Robin this time around, since she got to show a greater range of emotion. New cast members include Michael Emerson (Lost, Person of Interest) as the Joker, and Mark Valley (ER, Boston Legal) as Clark Kent. Emerson was absolutely perfect as the Joker, and while I could say the same about Valley's portrayal of Clark, the issues I mentioned earlier with the script really detract from what could have been an amazing performance.

This is a very well-done, though flawed conclusion to what started as a nearly perfect adaptation of one of the most important comic book stories ever published. If you've already watched the first half, you owe it to yourself to see how it all ends. For all the other Superman fans out there: don't fret, we're getting a new live-action movie and a new animated movie later this year.


The Dark Knight Returns, pt. 2 adapts the final two chapters of Frank Miller's ground-breaking graphic novel, The Dark Knight Returns.

Saturday, February 2, 2013

BATMUNK (1990)


"There ain't no Batmunk, you bozo! He's just a toy!"

When Bat-Mania was in full swing during the late '80s/early 90s, thanks to Tim Burton's highly successful cinematic take on the caped crusader, everybody wanted a piece of the action. Officially-licensed Batman merchandise of all kinds could be readily found at any store, attempts were made to cross the character into even more visual media than merely comic books and film (among them, a certain ground-breaking animated series), and the movie was being parodied everywhere, in every possible way. One such parody that I can recall from those days was the Alvin and the Chipmunks TV episode, Batmunk.


The episode opens up on a foggy night in an unnamed city, where three clowns are robbing a toy store owned by billionaire Brice Wayne (Simon). As they're finishing the job, they debate the existence of Batmunk, afraid that they might be caught. Before they can make their getaway, they are chased down by a dark blue jet, piloted by the high-pitched vigilante they feared. After catching the crooks, Batmunk returns to his mansion, where he and his butler, Happy (Theodore), settle in for the night.

However, it doesn't take long before the three thieves are bailed out of prison by their boss, The Jokester (Alvin). Before they're even given a chance to express their gratitude, he expresses his outrage over how Wayne's Batmunk toys outsell his own Jokester toys. The Jokester then vows to steal Brice Wayne's newest toy idea, and to defeat Batmunk once and for all.


Despite the fact that this short was based on the first Tim Burton Batman movie, it has almost nothing in common with it, story-wise. While Burton's movie was about two flamboyant psychopaths, molded by each other's past actions, fighting over a woman, Batmunk is about two flamboyant rodents of unknown origin fighting over a toy. This has led me to believe that Batmunk wasn't so much parodying the movie, itself, as it was parodying the rampant merchandising campaign that surrounded it for the years that it was still fresh in the public's eye. Considering there were entire documentaries made that were solely about the hype generated by Hollywood leading up to the film's premiere, I don't think this is implausible.


As for the short, itself, there's not really a whole lot to it. The art and animation that don't do very much to distinguish it from other Saturday morning cartoons at the time, and there's a paper-thin plot that recycled a couple ideas from Batman without taking them in any new directions. The one thing I feel that Batmunk has going for it is a short musical montage near the beginning, where the as-of-yet unseen squeaky crusader is chasing the three clowns through the city in his jet while the Chipmunks are singing Kenny Loggins' "Danger Zone". The way Batmunk is portrayed onscreen during this segment reminds me of why I originally fell in love with Batman when I was a little kid in the first place: he's a mysterious, intimidating stalker of the night who isn't afraid of anything and will do whatever it takes to snuff out evildoers.

Batmunk hasn't stood the test of time well, and a lot of what's going on will probably be lost on the younger set of Batman fans who got into the character through the newer Chris Nolan movies. However, if you're looking for a quick little trip back to that era of Bat-history, then it's probably worth the twenty minute run time.


Batmunk is the fourth episode of The Chipmunks Go to the Movies, the re-branded eighth season of Alvin and the Chipmunks.

Tuesday, December 11, 2012

MADOKA MAGICA: THE MOVIE, pt. 1 & 2 (2012)


"If you ever feel like dying to help the universe, just let me know. I'll be waiting."

When I accepted my friends' offer to go see Madoka Magica at the theater with them this past weekend, I had no idea what I was getting myself into. All I knew was that it was really popular, and that it was supposed to be pretty dark. What I wasn't prepared for was exactly how dark it would become. Don't let any of the cutesy imagery fool you for a second, as this is one of the cruelest, most brutal works of art I've ever had the pleasure to take in.


The story starts out innocently enough, showcasing the start of a typical day at school for our main character, middle schooler Madoka Kaname, and her best friend, Sayaka Miki. After their homeroom teacher finishes projecting her relationship troubles on her students, she introduces the class to a new transfer student, named Homura. It seems like Homura wants nothing to do with anybody else, until she leads Madoka away from the classroom, and suddenly warns her against giving up the life that she has. Madoka and Sayaka spend some time after school pondering what her warning could mean, until Madoka suddenly hears a voice in her head, begging her for help.

The two of them follow it until they come across a very strange-looking cat with serious wounds, being gunned down by Homura. She tells them to get out of her away, until an unnamed blonde girl shows up and tells Homura to leave. After Homura agrees, the three girls are then transported into a strange world that looks like it was animated entirely by Terry Gilliam, and come face-to-face with a giant monster, called a Witch. The blonde girl is able to save Madoka and Sayaka by magically summoning a wall of flintlock rifles and blowing the monster into dust. When they are all in the clear, the cat starts talking to them telepathically. He says that his name is Kyubey, and that he will grant the two of them any wish they desire, as long as they agree to become Magical Girls, and hunt down the Witches that have been wreaking havoc on society. From this point, our heroines delve deeper into this mysterious world of magic and monsters, discovering the grave consequences of those who choose to become Magical Girls, and what Kyubey's real intentions are.


Even after the scene where it appears as though Kyubey is about to meet his maker, Madoka Magica really didn't seem as dark as it had been made out to be by my friends, and every single review of it I had read. It wasn't until a little later when it happened. A moment so shocking and out of left field, that I had to cover my mouth to keep from screaming, "HOLY SHIT!" right in the middle of the theater. It was at that moment that I realized that I actually cared about these characters, and the thought of what cruel fate may await them had me in complete suspense. I knew that the emotional pull was only going to get more intense as the saga continued, and I was completely right. What's especially amazing was how the movie was able to pull this off without feeling gratuitous or exploitative in any way.


A lot of this movie's success owes itself to its very moody, emotional atmosphere. When it needs to be, the animation can either be deceptively bright and cheerful, or just downright frightening. The scenes that take place in the Labyrinths, the Witches' dimensions, especially, look like the kind of imagery you would see in an actual nightmare. The music really helps set the mood, as well. Except for a couple strangely out-of-place pop songs, the score consists mostly of haunting classical fare, frequently accompanied by chanting.

What really makes Madoka Magica work for me, though, is that it had characters who I had learned to sympathize with as the story progressed, it had a great ending that surprisingly managed to answer every question I had, and that despite the fact that it presents the audience with an enemy that really feels dangerous on a cosmic scale, it never forgets where its true focus lies. It's a story about people learning to live with the decisions they've made, and how to overcome them in the face of a great tragedy, and it does a fantastic job of it.


It's not enough for me to recommend this to just anime or sci-fi fans. I strongly believe that if you're a fan of FICTION, you owe it to yourself to check out Madoka Magica. I'm not one to just toss around the word, "masterpiece", but I feel like this movie really earns that distinction. Just some fair warning: it is absolutely not for the faint of heart.

 
Madoka Magica: The Movie, pt. 1 & 2 was made using compiled footage from the award-winning 2011 TV series, Puella Magi Madoka Magica. A sequel is due out sometime next year.

Friday, November 30, 2012

OHH YEAH! The V.O. Career of Randy Savage


Earlier this month, "Macho Man" Randy Savage would have turned 60, had he not tragically lost his life to heart disease early last year.

One of the most famous wrestlers who ever lived, Randy Savage had enjoyed multiple decades worth of glory, countless championship victories, and many other careers outside of the ring. Among them was a long stint as the Slim Jim spokesperson, a short-lived music career, and a job as a cartoon cameo legend.

To celebrate the life of one of the most unique entertainers in television history, here are a few of my favorite moments of Macho Madness to have ever been captured in celluloid:


Duck Dodgers - Master Sergeant Emily Dickinson Jones (Back to the Academy)

In a show that was already overflowing with brilliant celebrity cameos, Randy Savage still managed to stand out as the eponymous hero's worst nightmare. In this episode, Dodgers, played by Daffy Duck, is told that he needs to pass a series of tests if he wants to keep his job as a space captain, and the only thing standing between him and continued employment is a sadistic drill sergeant with a hilarious name. You'd never think it based on my description, but Jones may have actually been the most subdued character that Savage ever played, not that that's saying much at all. He was a total hardass with a nasty temper, but he didn't come off as psychotic in any way, like many of Savage's characters do.


Dexter's Laboratory - Rasslor (Rasslor)

Who better to play a wrestler than an actual wrestler? In one of Dexter's Lab's more memorable Dial M for Monkey segments, a masked warrior of intergalactic influence and power, who calls himself Rasslor, comes to Earth to announce that he has yet to find an opponent worthy of his amazing strength, and that if the Earth can't produce a formidable challenger, then he will obliterate our home planet. Macho Man's voice and personality lend themselves very well to this charismatic, intimidating character, which is what really makes him believable as a galactic overlord.


Space Ghost Coast to Coast - Leonard "The Gray Ghost" Ghostal (Piledriver)

Unlike almost every other celebrity featured on SGC2C, Randy Savage wasn't on set to be interviewed by Space Ghost and crew. Instead, he played SG's grandfather: a retired former champion wrestler who can't stop living in his glory days. He constantly interrupts his grandson during his interviews, and keeps picking fights with guests Rob Zombie and Raven-Symoné. This is one of my favorite episodes of one of my favorite shows, and it's all because of how well Savage is able to portray a goofy, aged version of himself. In fact, his performance is so convincing that I strongly believe that, if he were still alive ten years from now, he would look like Space Ghost with a pasted-on beard.

I was devastated when I had found out that Randy Savage had passed away, especially since he was in the early stages of making a comeback. His death was a huge loss for the entertainment industry, but this is why we all need to remember what about him made us like him in the first place. Whether he was crushing his opponents under the weight of his mighty elbow in the ring, or ordering a talking duck to do fifty push-ups, he was always able to hold my attention.

R.I.P. "Macho Man" Randy Savage


"The tower of power, too sweet to be sour, funky like a monkey, OHH YEAH!"